Default Green Orange
Scott Gray's Weblog
Thoughts from the Nintendo Generation
RSS
  • Home Page Home
  • Resources
  • About
  • Stream
  • Links
  • Specialties
  • Resumes
  • Photographs
  • Contact

Other Authors Category

Alternate Reality Games: Good for Business?

Alternate Reality Games, Geek, Other Authors, marketing, social media 1 Comment »

A Good article that I found over at: MattShaw’s Blog. You should check out some of his other stuff.

Every so often you come across one of those strokes of brilliance that makes you ask the really important questions: Is there another way of doing things? Is everything I know about XYZ-topic completely wrong? Why aren’t we all doing this? (And, of course, why didn’t I think of that?)

Recently I came across one such idea. HubSpot, thought leadersextraordinaires in the inbound marketing realm, recently became the first B2B business ever to launch an Alternate Reality Game (ARG) to promote their products.

The premise is simple: HubSpot invented a company, Kronus Media, and told all of their followers that Kronus had issued a Cease & Desist order that forced HubSpot to shut down inboundmarketing.com, their thought leadership arm. The same day, HubSpot launched a Ning network — captaininbound.ning.com — dedicated to solving the mystery behind the evil Kronus Media and their motivations, and eventually to get inboundmarketing.com back up and running. To solve the mystery, the proprietor of the network (who goes by the name “Captain Inbound” to protect him/herself from violating a non-disclosure agreement) points out “clues” left on HubSpot’s various social media sites and asks people for help figuring out what they might mean.

Here’s why this is brilliant:

  1. It’s instantly engaging. The Inbound Marketing University is shut down?! How could they do something like that?!
  2. It requires subscription. Part of the fun of the game is discovering clues. Where are these clues? On HubSpot’s Facebook page, in their Twitter updates, on their blog, etc. In order to find these clues, you have to be actively monitoring HubSpot’s social media accounts.
  3. It promotes followers. There is tremendous incentive to be an active part of a game like this for several reasons. First, it’s reasonably high-profile, which means that there are lots of eyeballs scanning your content. Second, participating in — never mind winning — the game gives you a chance to show off your analytical skills. And third, it levels the playing field for exposure. Anyone can find a clue, anyone can solve a riddle, and anyone can win the game. So why wouldn’t you participate?
  4. It promotes an ideology. The very nature of this game is to pit those people interested in the Inbound Marketing University — who are, for the most part, modern and forward-thinking marketers — against Kronus Media, a company that represents the exact ideology against which Inbound Marketing rebels. The success of HubSpot as a company revolves around their ability to make people understand that this dichotomy exists, and that HubSpot’s side is the side to be on. This game helps to reinforce that idea.
  5. It creates a positive sentiment. I don’t know what this game will do to drive business for HubSpot — I’m thinking it won’t drive much, but that’s me being skeptical. To be honest, though, I don’t know that HubSpot is thinking about this game in terms of ROI. Any return that they’ll get from this game will be entirely metaphysical in nature. There is an unspoken value in the number of times someone says, “Hey, did you hear about that cool game that HubSpot’s running?” To have the words “cool” and “HubSpot” in the same sentence, multiplied by a couple of thousand, adds up to the kind of achievement that they probably couldn’t have accomplished otherwise.
  6. It happens in a natural environment. HubSpot isn’t asking you log into some third-party website to access the game. You don’t have to download anything, you’re not using some kind of game widget. You’re doing things that you were probably already doing: interacting with HubSpot on their blog and on Twitter and Facebook. You already do that (or if you don’t, it’s really easy to start doing it). So there’s no barrier to entry.

There are a lot of people who were upset about the way HubSpot launched the game. I’d like to address some of those concerns on Monday, if you’ll give me the weekend. In the mean time, tell me what you think about www.captaininbound.com — A cool game or a spectacular failure?

Bookmark It

Add to Buzz Add to Del.icio.us Add to digg Add to Facebook Add to Google Bookmarks
Add to Mister Wong Add to Netscape Add to reddit Add to Stumble Upon Add to Technorati
Add to Tip'd Add to Twitter Add to Yahoo My Web
Hide Sites

June 9th, 2010  
Tags: alternate reality game, ARG, brand development, Geek, geek marketing, internet marketing, marketing, new media, nintendo generation, other author, small business marketing, social media, social media marketing



5 Ways to Reduce Bounce Rate… Hint Think Content

Other Authors, SEO, marketing, website design 0 Comment »

I’m working on reducing bounce rate for a website and came across this article, thought I’d share! original can be found here.

We’ve discussed bounce rate numerous times, yet we find that we continue to get asked questions about bounce rate and why it is a metric that should be a regular part of a client’s dashboard when reporting on the success of online campaigns (organic or sponsored).

So before we dive deeper into how to reduce bounce rate, here again is our definition of bounce rate:

Bounce Rate: the percentage of web site visitors who arrive at an entry page on your web site, then leave without visiting any other pages or leave without going any deeper into the site. Bounce rate is typically measured as a percentage. The lower the bounce rate that you have the better as this is an indicator of how users are engaging with your website.

In order to understand bounce rate, you must identify it within your site analytics. Google Analytics makes this easy by placing bounce rate as default item on your main analytics dashboard. This says something in itself, if Google has included bounce rate as a metric on the dashboard, they must think that bounce rate is a fairly important metric right? Well in fact it is a key metric when measuring user engagement on your site. A high bounce rate is a good indication that users are not finding the information that they are looking for and as a result are not proceeding any further.

What is a Good Bounce Rate Anyways?

Great question. We’re glad you asked. As with many items in the world of SEO and organic search, the answer is it depends. Obviously a lower bounce rate is better, but bounce rate averages can vary by industry or type of site. Sites that are information portals will most likely have lower bounce rates than sites that feature limited content. The fact is that bounce rate is affected by the user’s intent. That is, based on the user’s query did they find the information that they were looking for? For example let’s say you were looking for information about the TV program Las Vegas and you typed in “Las Vegas” in a search engine. You would no doubt receive a lot of Las Vegas (the city) related sites and potentially you might even be returned with a result that talks about the TV show albeit briefly. You might click through to some of these sites but unless the information that you were looking for about the show is present you would most likely revisit the search results page and/or re-enter a more specific search query. The bounce rate of the sites that you did click through would be affected as you were unable to find the information that you were looking for.

So to answer the question, what is a good bounce rate, generally speaking if you have a bounce rate that is in the 40-50% range that is not bad. If you manage to have an overall bounce rate that is in the 30-40% that is fantastic. As Avinash Kaushik states “a 35% bounce rate is very good…” We’ll add that anything less is pretty spectacular. For the record, we’ve worked with clients and have helped them lower their bounce rates to less than 20% and in some cases to 7 or 8% which is quite exceptional.

So the question becomes, how do we lower bounce rate?

Five Ways to Lower Bounce Rate

Provide Relevant Content – seems simple enough doesn’t it? Well then why are so many sites not doing it and why are people abandoning sites soon after arriving on them? If you are going to optimize a webpage, do it right. When writing copy, consider your audience. Use their language not yours, which leads us to point #2.

Use the Language of your Target Audience – do you really think that using the fancy industry lingo is always the way to go? Well sometimes, but many times your target audience may be versed in an entirely different language… that is their own language. Corporate or industry speak may not always be the same language that your target audience uses or is looking for. Work to understand your target audience and the terminology that they are using. If your content can speak to your site visitors, your bounce rate will decline significantly.

Have Clear Navigation – if you are lucky enough to have a user find your site through Organic Search, treat them well. Every site page that you makes up your site, should have clear and intuitive navigation to guide the user through their site experience. Capture their interest and guide them with a well interlinked site to assist them in finding all of the information they are looking for. If they expect to see pricing on the site, be sure to provide them with this information. Someone who performs a search for “CRM pricing comparisons” expects to find a page that features jus that, comparisons of CRM (software) pricing.

Provide Ample Content – whether in the form of page copy, images, video etc. Be sure to provide sufficient content to your site visitors. If you have a page about green widgets, make sure that you have some information on green widgets. Here’s a hint, product or vendor comparisons work well, as do consumer reviews, pricing and shipping information. Having a brief sentence or two just doesn’t cut it. Try to have a minimum 300-400 words of content on your site pages.

Update Your Content – if you have content that is dated, consider adding some new information. Check your analytics to see which pages have the highest bounce rate and revisit the page copy for these pages.

There are a number of ways to improve (lower) your bounce rate. As you can see many of the easiest ways to reduce your bounce rate is through your content. In the world of Search, content is king for a reason. Use relevant and informative content to reduce the bounce rates of your site pages because if you don’t, your competition definitely will. The Searcher will eventually find what they are looking for. Why not keep them engaged on your website?

Bookmark It

Add to Buzz Add to Del.icio.us Add to digg Add to Facebook Add to Google Bookmarks
Add to Mister Wong Add to Netscape Add to reddit Add to Stumble Upon Add to Technorati
Add to Tip'd Add to Twitter Add to Yahoo My Web
Hide Sites

March 10th, 2010  
Tags: geek marketing, marketing, nintendo generation, SEO, small business marketing, tips, website, website development



3 consumer trends that cannot be stopped

Other Authors, marketing 0 Comment »

This was a great article from Mario over at scrappymarketing.3 consumer trends that cannot be stopped

Last week I was fortunate enough to be invited as a guest speaker to the Drucker School of Management. What a great place that is. Anyhow, I was gifted a couple of different Peter Drucker books which I have been reading over the past few days. One of the things that Peter Drucker frequently mentions is the need to recognize trends that already happened. Don’t worry about predicting the future (nobody can do that anyways) but rather analyze and benefit from the future that already happened. Here are three consumer trends, which affect marketing in a big way, that are happening right now and definitely cannot be stopped.

1. Consumers are in control

I hope every marketer has realized by now that they can’t spoon feed consumers with information any longer. Consumers will seek out information about your products and services when they want and how they want. While you as a marketer can spend some money on advertising to hopefully inspire that process, you also have to make sure that your website can be found through Google, looks good on a smartphone and probably soon on TV.

2. Consumers are skeptical

So they should be. For years, they’ve been bombarded with overly biased commercial messages. And now they’re running across all sorts of “honest” information about your products on forums, via search engines and now on Twitter. There is nowhere to hide for bad customer service or lackluster product performance. We’re finally moving to a time where the best products become popular and not the ones with the biggest advertising budget. Until then, consumers will be very skeptical of all your commercial messages and double-check everything. As a marketers, you need to be transparent and make it easy for consumers to find the information they’re looking for – not just the information that you want them to find.

3. Consumers expect value

That is certainly true from a product level. Consumers want to buy a quality product at a fair price. If your product is overpriced, they will find that out through forums and online reviews such as on Amazon.com. More importantly, consumers expect your marketing to deliver some value as well. That means if you do a TV commercial, you better make it very informative (tell me something that I don’t know) or entertaining (Apple is a great example). If you want me to visit your website, please offer content that delivers meaningful value. If you want me to subscribe to your email newsletter, what are you going to give me in return?

These consumer trends are forcing companies to be more transparent and deliver actual value across many different levels. So while marketing has certainly become a lot more challenging over the years, it also should be lot more rewarding. These times provide a huge opportunity for marketers to really contribute – not just sell, sell, sell. Contribute first, then sell, sell, sell.

Bookmark It

Add to Buzz Add to Del.icio.us Add to digg Add to Facebook Add to Google Bookmarks
Add to Mister Wong Add to Netscape Add to reddit Add to Stumble Upon Add to Technorati
Add to Tip'd Add to Twitter Add to Yahoo My Web
Hide Sites

December 18th, 2009  
Tags: internet marketing, marketing, new media, other author, social media marketing, tips



Alternate Reality Gaming

Alternate Reality Games, Geek, Other Authors, marketing 1 Comment »

Great article that summarizes ARGs, found here.

In July, Logan received a notebook in the mail, along with news that his friend Matt Selby had committed suicide. Logan started posting pictures of the notebook’s pages to his blog, attempting to decipher its meaning. But in September, Logan disappeared, and now his friends are all trying to find him. There’s only one problem: Neither Logan nor his friends exist.

They’re characters in the Alternate Reality Game Just Another Fool. Alternate Reality Games, or ARGs, blur the lines between reality and the game by telling the stories through various on- and off-line media, such as websites, social networks, mail, video, phone calls, and even real-life events. The players have to solve puzzles contained in these media in order to advance the story.

The Future of Entertainment

ARGs started out as a form of viral marketing for various products. The first big ARG was The Beast, set in the fictional world of the movie “A.I.” There have been highly successful ARGs for movies like “The Dark Knight,” “District 9,” and “Pirates of the Caribbean.” One of the most famous ARGs was called “IloveBees,” which was a promotion campaign for the massively popular video game “Halo 2.” Even though these ARGs were essentially giant advertisements, the players still found them incredibly entertaining.

“If a ‘Halo’ fan hears about an ARG about ‘Halo’ or a ‘Terminator’ fan hears about the [‘Sarah Connor Chronicles’] ARG, they would jump at the opportunity to participate in a story,” said Tyler Parrott, a first year student at Colby College, who has been playing ARGs for over three years. “ARGs have gotten me in touch with some incredible stories. Enitech got me watching [‘Sarah Connor Chronicles’] and now I love the series.”

Steve Peters, who has been developing ARGs professionally since 2005, sees ARGs as a new art form. Peters is the Chief Experience Architect for No Mimes Media and has worked on ARGs for “The Dark Knight” and “Pirates of the Caribbean.” “What hooked me was when the game called me while I was at lunch,” Peters said. “It’s the future of entertainment.” In recent months, there has been an explosion of grassroots ARGs run by fans, for fans. These “unofficial” ARGs have met differing levels of success. This is largely due to the fact that the people working behind the scenes, known as “Puppetmasters” in the ARG community, are required to balance the game with real-life obligations.

On the Unfiction.com forums, the largest online ARG community, these grassroots campaigns now outnumber the “official” games 2-to-1, and they have a comparable number of players. “ARGs sort of blur the line between creator [and his or her] characters and the players in a way,” Regina Erbs, a webmaster from Lima, Ohio said. “Being a part of the action is a lot of fun.”

Riddle Me This, Riddle Me That

When “Logan” disappeared, his friend Joshua hacked into his blog and started updating on how the search was going. Following Logan’s advice, he got rid of the notebook by mailing it to Tyler Parrott, .

Parrott then posted a YouTube video of the notebook’s pages. That was when Erbs spotted a pattern of numbers that turned out to be a phone number. When players called it, they heard “Logan.” Using the information he gave them, they were able to correctly answer a riddle, and the players were each sent pages of a new notebook. It was through their teamwork that they were able to advance the story.

“Ultimately, the main pull is the interactivity, the challenging puzzles, and the community that forms as a result of these games,” Parrott said. Parrott, who goes by the online persona of Dav Flamerock, is a community leader on the Unfiction forums, and a highly prominent player of the fan-created “Just Another Fool.”

Online Family, For Better or For Worse

According to Parrott, the large interest in these games is due to the player community’s involvement in the story. “I have made some amazing friends through these games,” Parrott said. These games are simply impossible to play by yourself, according to Erbs. The community is all-important to figuring out riddles and advancing the story. “So much of these games are about sharing information,” Erbs said. “If Dav hadn’t posted the video of the first notebook, he might not have noticed there was a phone number hidden in it.”

But it’s not all roses and butterflies. The community can create problems as well, particularly in grassroots ARGs. The stories are often inspired by conversations on other forum sites like SomethingAwful.com, which is where “Just Another Fool” and a related ARG, “Marble Hornets”, started. Because these games start in public forums, there tends to be a lot of what ARG players call “gamejacking,” which is when people who aren’t playing the game attempt to divert the course of the story by pretending to be characters.

When Peters was running a game for Cisco Systems, Inc., they created profiles for several of the game characters on LinkedIn.com. Someone attempted to “gamejack” them by creating a profile on LinkedIn.com, claiming to work at the same fictional company. This person then sent puzzles to players while claiming to be an official part of the game. But despite these annoyances, most players still find the games very rewarding. “Challenging puzzles … engage players and make them feel accomplished when they complete a seemingly impossible task,” Parrott said.

Immersing Yourself

ARGs are always evolving, as the Puppetmasters discover new ways to deliver their content. And though the community is much more mainstream than it was ten years ago, Peters says it isn’t quite enough yet. “The next step is for [ARGs] to go mainstream in a big way,” Peters said. “What does a movie look like when it’s not limited to the screen?” But with the amount of media that we are inundated with, it’s difficult to tell the difference between a legitimate website and the beginning of a game. The easiest way to find a game to join, according to Erbs and Parrott, is to check out http://unfiction.com orhttp://argn.com.

“Go to the News & Rumors section of Unfiction.com and find a trailhead that looks promising,” Parrott said. And from there, as ARG players say, go down the rabbit hole.

Bookmark It

Add to Buzz Add to Del.icio.us Add to digg Add to Facebook Add to Google Bookmarks
Add to Mister Wong Add to Netscape Add to reddit Add to Stumble Upon Add to Technorati
Add to Tip'd Add to Twitter Add to Yahoo My Web
Hide Sites

December 14th, 2009  
Tags: alternate reality game, ARG, brand development, Geek, geek marketing, internet marketing, marketing, new media, social media, social media marketing



Previous Entries
  • Find Me

    Twitter
  • The Kloud

    alternate reality game ARG brand development branding business business students direct traffic free marketing Geek geek marketing google ideas initiative internet internet marketing keyword rankings linkbait linking links Management marketing net neutrality new media nintendo nintendo generation organic traffic original work other author presentation pro bono marketing scott gray SEO slideshare small business small business marketing social media social media marketing theme marketing tips video videos website website development
  • What I'm Doing...

    • ARGH!!! Finally got ousted as the Mayor of Hastings in Missoula 3 weeks ago
    • Wanted to say thanks to @JennieLMorrison for the great writeup about her experience as an intern with me on her blog: http://ow.ly/2oKZH 3 weeks ago
    • can you really claim to have free wifi when every page I visit I have to reload 3 and 4 times to get it to finally pull everything up? 3 weeks ago
    • More updates...

    Posting tweet...

  • Past Months

    September 2010
    M T W T F S S
    « Aug    
     12345
    6789101112
    13141516171819
    20212223242526
    27282930  
  • Archive

Copyright © 2010 Scott Gray's Weblog Free email sender software
XHTML CSS Log in